AI Insights · Timothy · July 2021
Top 5 io Games Performance on Android in Guatemala, Q2 2021
Explore the performance trends of the top 5 io games on the Android platform in Guatemala during the second quarter of 2021, based on Sensor Tower data.
During Q2 2021, the top 5 io games on Android in Guatemala showcased varied performance trends in terms of weekly downloads, active users, and revenue. Here's a closer look at how each game fared:
Agar.io from Miniclip.com saw its weekly downloads fluctuate between 252 and 553. The game managed to peak at 553 in the last week of March but experienced a general downward trend, ending the quarter with 304 downloads. Weekly revenue was inconsistent, peaking at $36 at the end of March and seeing a low of $5 towards the end of April. Active users followed a steady decline from 1.9K in late March to 1.4K by the end of June.
Little Big Snake by Shockwave LLC had a more stable quarter with weekly downloads ranging from 18 to 95. The game saw a slight dip in mid-May but recovered by the end of June. Its weekly revenue peaked at $28 in mid-May but was non-existent for most of the quarter. Active users peaked at 383 in mid-April and hovered around 300 towards the end of the quarter.
Betrayal.io from End Game Interactive, Inc. experienced a significant drop in weekly downloads from 4.2K at the end of March to 62 by the end of June. Revenue saw a brief peak of $20 in mid-May but was otherwise negligible. Active users also declined sharply from 3.3K at the end of March to just 137 by the end of June.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES maintained a relatively high number of weekly downloads, starting at 5.3K and peaking at 6.5K by mid-June. Revenue saw a peak of $21 in early May but was otherwise minimal. Active users saw a steady climb, starting at 33.5K and reaching 44.8K by the end of June.
Snake Rivals - Fun Snake Game from Supersolid had a consistent download rate, ranging between 317 and 499. The game saw a slight increase in revenue, peaking at $10 at the end of May. Active users were stable, starting at 1.1K in late March and ending at 1.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.